Entry tags:
app | rekindlereders
OOC Information
Player Name: Red
Player Age: 26
Player Contact: AIM @ thisismyomnitool
Player/Character HMD: Here
Other characters in game: None
IC Information
Character Name: Ironhide
Character Canon: Transformers IDW
Character Age: way over 4 million years
Character Gender: Male
Canon Point: The end of his spotlight arc. After Alpha Trion ditches him on Cybertron, with no memories, Sunstreaker, and a whole lot of Insecticons.
Character Canon History:
** A MUCH MORE ACCURATE HISTORY WIKI LINK... **
Character Personality:
Above all else, Ironhide is loyal. His loyalty knows no bounds -- be it to Optimus Prime or to the Autobot cause. And it's that loyalty that got him into the entire mess of his story. He would do anything for his leader, or his fellow Autobots, including taking a shot straight to the chest, in their defense. Sometimes, this can blind him to the less than desirable characteristics in someone. If he decides to stand by someone, there is very little that will sway him from that decision, short of a display of outright treason or other kinds of wrongdoing.
He is also exceptionally stubborn, determined, and opinionated. Once he gets his mind set on something, it's next to impossible to sway him. If he wants to go charging into a swarm of ravenous insect monsters to save an Autobot, he's damn well going to do it. No one short of Optimus Prime is going to tell him not to. That's not really to say he's the most intelligent bot out there. Sometimes it takes a while for things to really dawn on him, but he never lets it stop him from doing what he feels is right.
He's also not above telling you exactly what he thinks of you, in no uncertain terms. If he's willing to talk back to Alpha Trion, it's safe to assume no one is above getting an earful from Ironhide. Or hearing what he has to say. There is a limit, though, as his loyalty and support of Optimus tends to trump even this bullheaded trait -- he'll listen to Prime, and while he's still not above speaking his mind, ultimately, Optimus' say-so is the end of the matter. Despite that, he's not really much of a conversationalist.
All this does make for an Autobot who is not often easily impressed. When confronted with a being of legend, his only response was "Okay." It takes quite a bit to rattle him, on the positive side, with Ironhide tending to take more things in stride than most. If only for the sake of getting the job done. He's a very "just the facts" kind of individual, as he figures anything else is just going to get in the way. Dealing with problems is something he does best while in motion, or alone, as he showed in the end of his comic, when he stomped off to think for a while.
He prefers action to inaction -- doing something instead of sitting around talking about it. This can be a reckless sort of trait, if not for the centuries worth of experience behind him. He knows what he's doing, even if he doesn't always think it through one-hundred percent of the time. Once he gets into a situation, usually he manages to muscle his way out of them again, in the end. Unfortunately, he's also got something of a temper, and it does tend to get away from him from time to time. Punching solves a lot of problems, as far as he's concerned. He's more apt to do the talking with his fists than with his mouth, when his temper gets the best of him -- equal parts bark and bite.
Basically, you roll all of these things together and you get a cranky old man who'd rather kick you off his lawn himself, rather than sit around and wait for the sprinklers to do it for him.
Character Abilities:
Just look at Ironhide's name for a second. He has exactly what his name implies -- a thick armor exterior (and harder head) that can apparently take hits not everyone can. One of the reasons Trion ended up using him as a proverbial battering ram against the Swarm. He's a heavy hitter, with centuries of combat experience, and the skill to carry out even the most reckless idea. He's big, he's strong, and he's tough.
He's a solider, essentially. That's where his strengths lie -- in terms of weapons and combat, there are few things out there more fearsome than Ironhide. Except Megatron. Or some of his more terrifying underlings. Anyway, yes, Ironhide is a soldier to the core. He knows soldiering, it's what he's good at. That's... pretty much all he's good at, really. Even Alpha Trion said so.
He doesn't have any supernatural powers, just the years of combat experience, both physical and with firearms, if his impression of a walking armory is anything to go by. In addition, he's a giant robot who occasionally turns into a big red ATV with the capacity to ram and run over obstacles in his path.
Character Inventory: Nothing! Just himself.
Interaction Sample: Dear_Player thread here!
Third Person Sample:
It's Cybertron. But it's not his Cybertron. Sure, it's the same planet. Same landmarks and war-torn skyline. But he doesn't remember it being such a rusted-out husk crawling with bugs and monsters. And crazy old mechs.
It's home, and not, at the same time.
He's sitting on some rock, somewhere out on the edge of a broken down roadway, his back to whatever makeshift shelter or fort, or whatever they're calling it. The hasty little building he pulled together. Optics out facing the dark beyond, and scowling. It's sort of a permanent fixture to his face, these days. Who can blame him?
No one, that's for sure, he muses to himself.
He knows full well there's no going back to how things were. The beginning of the war made that crystal clear. That's not the trouble. The trouble is, really, there's no going back at all. Who knows if anyone would ever return to Cybertron? To the place he was supposed to be ridding of pests, looking after. The place of ghosts and rust, and dead buildings.
Why would anyone want to come back here?
Even if someone does come back, if all of them came back, could he really join up with the others, like nothing had happened? Ratchet, Wheeljack, Kup... Optimus...
Big hands clench, uselessly. He allows himself a vicious kick to the rocks at his feet, before he turns his back, heaving himself up. No use sitting here. No use brooding over what could be, or what was. Doing that never helped anything.
Back he marches, toward where he'd left Sunstreaker parked.
Alone or not, abandoned or not, there was still work to be done.